Ziele- Identify the basic concepts of object-oriented programming (OOP). - Identify the key aspects of defining class properties. - Identify the different ways for connecting to external data. - Identify the steps to add a built-in user interface (UI) component in a Flash document. - Identify the steps to export and import Shockwave Component (SWC) files.
AnforderungenThis series is targeted at beginning and intermediate level users of Flash to develop applications or learn ActionScript.
- Identify the basic concepts of object-oriented programming (OOP).
- Identify the features of core built-in classes.
- Identify the features of the classes specific to Macromedia Flash MX 2004.
- Identify the key aspects of defining classes.
- Identify the key aspects of defining instance properties.
- Identify the key aspects of defining class properties.
- Identify the key aspects of defining methods.
- Identify the key aspects of class inheritance.
- Identify the key aspects of packages.
Unit 2: Connecting to External Data - 1 hour
- Identify the different ways for connecting to external data.
- Identify the steps to load external data with the LoadVars object.
- Identify the functions and MovieClip methods to connect to external data using HTTP.
- Identify the different methods of integrating external data using Extensible Markup Language (XML) in Flash.
Unit 3: Components - 2 hours
- Identify the features of built-in components in Macromedia Flash MX 2004.
- Identify the user interface (UI) components available in the Components panel.
- Identify the steps to add a built-in user interface (UI) component in a Flash document.
- Identify the different ways of customizing a built-in component.
- Identify the steps to design the framework for creating a component in Flash.
- Identify the steps involved in writing ActionScript for a component.
- Identify the steps to export and import Shockwave Component (SWC) files.
- Identify the features of the learning interactions available in Macromedia Flash MX 2004.
- Create a quiz using built-in quiz templates.
- Identify the steps to configure a learning interaction.
- Identify the steps for naming and registering the assets.
Course Access
Each student has access to the course for a period of 6 months from the day of enrollment in the course.
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